Also encouraged is the use of aggressive trap placement, however playing it safe and trapping key locations is equally beneficial.
His inability to run can be worked around via careful use of his heightened Shift ability, as well as his Morph ability. Savini Jason's weaknesses are either negligible or very situational. Combined with a starting total of five bear traps and two throwing knives (alongside the two available in the shack), as well as a 50% longer weapon reach, Savini has all the tools necessary for a very aggressive and hostile method of playing. Savings strengths include Shift, allowing him to use it longer, as well as reducing his cooldown, Weapon Strength, which causes his attacks to deal more damage, and Destruction, which enables him to break down doors in a reduced number of hits. That aside, his primary playable seems to border on the 'slasher' archetype, in which Jason benefits from attacking and pursuing counselors outright as opposed to grabbing them and diversifying his kills. Savini Jason seems to be designed with more vanity than he can feasibly use in the hands of a casual player. 2 Characteristics, Appearance, and Weapons.